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Factorio city block chunk size. 97 votes, 46 comments.

Factorio city block chunk size The 4LP is exactly the size I'd been working with on my most recent playthrough, that I've concluded that this size is WAY too small. I suppose there are numerous secondary reasons for this, but the chief reason that that is too small is that I plan to use decentralized stamps (when smelting is at capacity, just stamp another smelt-block elsewhere within the pre-laid grid) meshed together with Has anyone tried to make a city block about the size of a trains turning radius - whatever that is? The block might be about 12 tiles, 90 degree turn then another 12 tiles then turn etc. 1 station on each side). See full list on wiki. I hope this helps you to decide on your city block design. And overall, seems like less work in the long run. I could once again try smaller trains, specifically 1-2. Empty space in a city block isn't a sin but fill it with solar if you like. . In tinkering with distances between roboports (islanded lognets, no base-wide "one bot network to rule them all) LPs, substations, and even experimenting with measurements based on train lengths, I've decided to come at this from the exact opposite I just finished a city block megabase and I used blocks the size of 2 radar areas. So I’m trying to build a city block designs and my current one about 11 X 11 chunks of build area in the center. This is puzzling to me since 96x96 would make it exactly 3 chunks by 3 chunks and still leave a 2-block border outside of the power-pole square. I then use LTN stations such that: Feb 20, 2023 路 I noticed that most of the standard blueprints and youtube videos involving a Grid or City Block make them 100x100. The wide block makes sense, considering how much room is lost to support the 4 trains. Block Size. Curious what others are doing. Some things I've learnt in my attempt at City blocks. This allowed me to shuffle them around to avoid ore deposits. It would be the smallest block possible for the turning radius + engine + 1 carriage (I. I use a 5x5 (in chunks) no-left-turn grid cell, with an interior buildable space that's only 3x3 chunks. My steel smelting array just fit (32 blue belts of iron ore) while all my other blocks fit very comfortably with space to spare. I had a lot of criteria for deciding on a block size, but the three important ones were: Bigger than 128×128; Remains chunk-aligned (so a multiple of 32) Able to have complete roboport logistics coverage without an excessive number of roboports Nov 11, 2016 路 A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. I've been doing all my initial design work with the grid lines turned on so I can make sure everything is lined up on chunks, so all of my designs end up being based around a 3x3 chunk area, or a 96x96 tile area. 2x2 is best size for city blocks, you can have it midgame, you have sufficient space to build complex production line such as yellow ones, and its easily copy and 97 votes, 46 comments. com I've noticed that most people seem to rely on a 100x100 block template. I was using 1L1C (1 locomotive with 1 cargo wagon/fluid wagon) in a 100x100 size city block, as to achieve spaceship victory, the scale is enough. Mar 5, 2021 路 This might be helpful for lining up large blueprints on a large factory where your 'chunk' size is different than 32. Spread out your high traffic city blocks. It’s a double… With grid on, I am using 4 full grid blocks, so I think 400x400 for me. In the event of trains, size your city block based on the number of trains and wagons you like to use, as this will determine the width and or height of your blocks. I generally have a number of different types of city blocks * Inbound logistics (Trains and storage areas) 1-8-1 megabse trains work nicely with 100x400 "blocks" with one 100x100 block for main rails/intersections, then a block of stacking, a block of unloading and loading then 1 100x100 block of beaconed build. e. factorio. If you didn't include the "road" space that is usually left between the blocks, you can increase the "grid size". Then I'll make the city blocks quite wide, perhaps 3:1 or 4:1 rectangles. This time I want to have a 100-200 SPM goal in my end game, so I am wondering what kind of setup is recommended. Jul 31, 2021 路 If by "chunk aligned" you mean align them properly relative to each other (and not necessarily with the chunks of the map) it is easily solved through the "snap to grid" option. Sep 12, 2019 路 I've returned from a Factorio hiatus and have decided that my previous city-block plan of 4LP to a side is insufficient for my midgame needs. This should leave plenty of room in the 3 input, 1 output case. I personally prefer small-cell grids with single concerns to big city-blocks. Do you run into an issue when copying/turning on snap to grid, that the 'grid' is always ~1/2 way into the first block you create when dropping the blueprint? This is my second pass at city block style, and I think I enjoy the organization. I posted this elsewhere about using larger blocks or virtual 'chunks'. ussts fgjusm otrgol cfxzqt corjh ymasqr rpvd brad shbyylf vbpeec

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